PRODUCT DesIGN
UI/UX Design for Mobile Apps, Web, and Unity Games. Sample work and analysis studies below:
Substack Articles:
Big Top Ballet a mobile first, multi-platform title: a 3D spinning paper ballerina & costume game with music by Ill-Esha.
Big Top Ballet on Vision Pro.
AR/VR SPATIAL DESIGN
Concept Design for Immersive VR
Spatial UI for AR/ VR Overlay
ILLUSTRATION
Concept Art
Book Covers & Posters
Fashion & Costume
Motion Design
Custom Editorial
GRAPHIC DESIGN
Brand Identity
Email, Social Media, Ad Campaigns
Print Media & Layout
Presentation Design
GRAPHIC NOVEL
Graphic NOVEL on Kisho Kurokawa and the Japanese Metabolist movement in Architecture.
CONSULTING SERVICES
Designing mobile apps since 2009, I bring a unique combination of over a decade of hands-on app design and Unity game development experience with deep UI/UX design expertise. I’ve led cross-functional teams from concept to multi-platform distribution, creating intuitive interfaces for mobile apps and games. With a multidisciplinary background spanning visual arts, graphic design, architecture theory, and emerging AI workflows, I am positioned to approach design challenges with both technical depth and creative innovation.
As UI/UX design evolves to integrate AI capabilities into software applications, I've been exploring this transformation through case study projects using a combination of tools including: Replit.com, Claude.ai, Vercel.com, Lovable.dev, Figma Make, and Railway.com. This approach serves to develop a working sensibility and proof of concept for AI-enhanced user experiences that bridge traditional design principles with emerging technological possibilities.
I share that work with insights on art and design in the era of AI via my Substack. I'm currently available for consulting work — if you're building something interesting, I'd love to hear about it.